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Article: Synapse: Fact or Fiction?

Synapse game materials laid out: printed dossiers, circuit-patterned cards and coded sheets from the near-future AI mystery

Synapse: Fact or Fiction?

Synapse tells a fictional story about an AI company, but its puzzles borrow from real computing history and research. Part I looks back at systems such as Deep Blue and Watson. Part II uses questions that were in the news while we developed the game in 2025. This page contains story and puzzle spoilers.


Synapse: Part I

Part I draws on events in AI history. Here’s the background to the references in your game.

PROSPECTOR

A mineral specimen in a graphic labeled 1970s

PROSPECTOR was an early expert system developed at SRI to help geologists assess possible drilling sites. It used encoded geological knowledge to make predictions. SRI’s account credits it with predicting a molybdenum deposit in Washington State.

 

Chess and go

Lee Sedol seated at a Go board during a match

In 1997, IBM’s Deep Blue defeated Garry Kasparov in a six-game chess match. In 2016, AlphaGo defeated Lee Sedol in Go. Those matches are the real events behind the newspaper material in your game.

 

Jeopardy

Jeopardy scoreboards for Ken Jennings, IBM Watson and Brad Rutter

In 2011, IBM’s Watson beat Ken Jennings and Brad Rutter on Jeopardy! The challenge included interpreting clues built around wordplay. Jennings acknowledged the result with the line, “I for one welcome our new computer overlords.”

 

AI art

 Illustration of a futuristic figure with glowing circuitry against a city skyline

Image-generation systems provided the starting material for the AI art puzzle. We generated the images, then added the hidden elements needed for the solve. That second step is part of the puzzle design; the hidden images weren’t something the model supplied.

 

AI chat

OpenAI knot-shaped logo

Chatbots have a long history. ELIZA used scripted responses in the 1960s; later voice assistants such as Siri and Alexa brought spoken requests into everyday devices. ChatGPT’s release in 2022 made conversations with a large language model widely accessible. These different approaches inform the game’s chat references.

 

Synapse: Part II

Part II takes more liberties. The research areas below are real, but the events involving Synapse and Dr. Ada Voss belong to our story. These notes describe the ideas behind the game, rather than predicting what the technology will do.

 

Legal battles

A comparison labeled Midjourney output and Disney characters, showing images of Yoda

Copyright disputes were part of the background when we developed the game in 2025. Disney and Universal filed a lawsuit against Midjourney in June of that year over alleged infringement involving their characters. The filed complaint records their allegations; the legal conflict in Synapse is fictional.

 

Universal basic income

Graphic defining universal basic income as a regular set payment to every adult citizen

Universal basic income is the proposal that everyone receive a regular payment without a work requirement. It appears in debates about how automation might change employment. Programs testing related forms of guaranteed income have run in Finland and Stockton, California. Our story uses that debate as background, rather than treating any one outcome as settled.

 

Autonomous vehicles

A Waymo car on a city street with an illustrated sensor pattern around it

Driverless passenger services were already operating while we developed Synapse. Waymo’s account of its 2025 operations describes paid trips in several US cities. Our fictional vehicles draw on that area of development, with the story’s events supplied by us.

Human brain study

Neural network diagram connecting an input layer, hidden layers and an output layer

Neural networks take some inspiration from connected neurons, but a model is not a replica of a human brain. Research in neuroscience and AI overlaps in areas such as vision and language. Synapse uses that connection as a starting point for its fictional brain research.

 

Video AI impersonator

Side-by-side video portraits labeled AI and real

Digital avatars and generated presenters are the real-world starting points for the video impersonator in the game. Systems can generate a person’s appearance and speech on screen. We used the possibility of mistaking a generated person for a real one as a story device.

 

Brain implants and drug research

A small brain-interface device held between fingers beside a photograph of a person in a hospital bed

Brain-computer interfaces translate recorded brain activity into commands for external devices. Neuralink’s description of its PRIME study explains its work on helping participants with paralysis use a computer. This is experimental medical technology, and the implant in our story goes beyond what that study demonstrates.

AI is also being studied for drug discovery and development. The FDA describes uses across that process. That research inspired part of Synapse’s story; it does not establish that AI can reliably halve the time needed to develop a medicine.


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